And with the industry capitalising again and again on much-loved series from the mid-nineties we’ve had the likes of Monkey Island and Sam and Max revived and wheeled out like some aging stars in a Nevada showroom for years now. In the last decade and a half we’ve had a real increase in the market worth of nostalgic gamers. Point and clicks just sort of got stuck in time somewhere in the nineties and then never really aged. They’re the gaming world’s Spaghetti Bolognese lodged somewhere in the back of the freezer since ’93. Hell, it took until 1997’s Blade Runner before we saw developers begin to play with real-time 3D models. Between 1984’s King’s Quest and its 1990 re-release you had a nice little advancement in graphics but beyond that the genre hadn’t really seen that much significant progress for the rest of the early nineties. The genre was always a bit rubbish at improving on itself. To be fair even around its peak the point and click industry was beginning to seem technologically stuck. And just as the graphics started to lag further behind, the love for the humble 2D adventure game became a seven-year-itch relieved by more progressive likes of Doom and Quake. By that point the genre began festering away behind flashy advancements in graphics systems that allowed for further generations of successful 3D titles. It was hit by a kind of grass-is-always-greener philosophy and where the FPS genre was green the point-and-clicks were like trying to find golf turf in Dune. After its real peak in the lighter half of the nineties the point and click genre felt almost instantly out of date.
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